I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Archived post. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. ago. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. 5. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. 7 armour and 13. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. They will then just spam the Zero for use on land and on carriers. An unlikely ally, an upgraded Medium Tank Destroyer 3. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. The combination of speed and visibility make your ships much more difficult to hit. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. I think battleships better than heavy cruisers. Please remember this video is not the be all end all, a. Reply. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Given this purpouse it shouldn't have engineers, recon or military. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. I'd say they are just fine. So compare that to aircraft. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. It's a game, after all. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. Also use some heavy cruisers built to kill screens too. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). You should aim for a total of at least 4-5 destroyers per cruiser. Jun 7, 2016. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Vanilla HOI4 doesn't work. but for making screens, use something with light attack. 2. All Hail Him, The Secret Master. Fourth, use the Raiding Fleet designer if possible. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. High level subs with experienced commanders can avoid most detection/damage as well, so you're. So 11-8-2, 12-7-2, or 14-5-2. Added focus tree toggles for Estonia, Latvia, and Lithuania. You don’t need lots of torpedo destroyers. Type A fleet is the lazy bastard approach. ProcessTruster • 6 yr. Now all of them can pierce it, I end my anti-tank gun production because its useless. Having air superiority is super important for spotting and battle. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Red variants in the picture means the ship is a capital. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Theyre extremely niche to be frank. Destroyer spam is the old meta. Basic Machine Tools. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. Let me explain. The destroyer design should go along with the design of your other ships. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. adj. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. For naval doctrine, almost always use trade interdiction. The way naval hit probabilities work in hoi4, it's a reasonable concept. In this video I look over the potential new naval meta. (Supp : log, art,recce,eng,maint) That's what I use. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. This game takes the civ test I did for this video: and turns it. The way naval hit probabilities work in hoi4, it's a reasonable concept. 25 and 37. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. This video gives a basic explanation of destroyers, their possible applications & relevant templates. In this video I look over the potential new naval meta. It does not change anything else. If you can afford artillery, give it everyone. 6, which is barely enough. Bad news: at 30%. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. Result of strategic bomber spam as Germany. As for tank I use 6tank/4mot and again, it works very well against AI. Constructing a HoI4 Germany Guide. Air Superiority is especially crucial as Germany. any tactic will defeat AI. Medium howitzer is very good. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Which makes them much more difficult to sink. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. this plus your starting battleships completely ruins ai. Go to hoi4 r/hoi4 • by. 1 piercing as well as slowing down the max speed. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. Our first focus will be "Purge the Kodoha Faction". Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. The engine keeps them fast. Works best if you have yellow air. As you can see, the divisions cost the same. Hull count + speed is all you’re really looking for if you go roaches. The cruisers kill enemy screen ships. this division is the most efficient. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. Convert back to Template 1 once your production issues are resolved. Good news: it's better at dogfighting than the 1940 heavy fighter. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. If air isn't an issue then it's between all main guns and dual torpedoes. Put the patrol cruisers in the english channel on patrol, set them to never engage. Please remember this video is not the be all end all, a. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. Paradox needs to really study themselves some actual military history. com], you can see the full formula for calculating losses and damage. I like to use my subs as long range scouts. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Jul 9, 2001 37. Built more CVs for the fast strike force. The purpose of infantry is to defend. Neither of. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. Ardent scored one hit with her 4. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Subs like other people said work well and sub 3s can even whittle down a developed navy. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. You can set. It does not change tanks' stats. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. Here is a raw comparison: Plane type (100x). Specialized destroyers and naval bombers should do the trick. arty for soft attack 21w. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). New comments cannot be posted and votes cannot be cast. 1. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. 1. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Puppet and annex to get the fleet. Light Battery II. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). The first is to give the tank high soft attack, but very low hard attack and piercing. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. Keep the roaches cheap. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. This video gives a basic explanation of destroyers, their possible applications & relevant templates. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. Good light cruisers are excellent uses of. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. Subscribe to downloadExpanded tank designer. destroyer2 : the point is that they can tank more shots form a light attack cruiser. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. Best. Surface detection +5. Members Online • [deleted] Are the destroyer useless? Discussion. All navies in HOI4 start with navies with almost no AA defenses. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Naval bombers delete the screens, subs kill the convoys and capitals. Nah, not useless. 1-Guard The Coasts. Each paratrooper unit has a “weight” given by its template. In an infantry divisions org is not a problem. I didn't check Kamchatka to Alaska, but visually it looks even further away. ago. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. Radar tech matters much more than AA tech due to its effect on accuracy. The newer the tech, the better. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. g artillery, tank Destroyer, infantry, heavy tank divisions. L. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. That said basically every part of this game is better in MP. Capitulate a major with a fleet. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Whereas, if you don’t need many torp destroyers. Hulls are the foundational component of ships, and are unlocked through research. 375K subscribers in the hoi4 community. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Set the fleet to convoy raid mission with: split. , you can bump that number up to ~30. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. Discord! me on Patreon! me on Twitter:. Keep your subs out. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Ship Design. This page was last edited on 25 December 2016, at 08:31. Capacity divided by consumption. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. It will generally do all three better than light cruisers. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. netherdraku • 4 yr. Having a ton of navs basically guarantees you’ll win. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. 1; Reactions: Reply. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. Overspending on a navy can hurt you overall. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. Then the torp destroyers kill enemy caps. Maybe tanks can help too idk. Yeah you'll be fine with carriers + destroyer spam. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. The Ai cannot handle it. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. Finally, use destroyers for your torpedo attackers. I typically just spam medium tanks and use them. 0 unless otherwise noted. III & ML 4. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. -Sub spam + naval raiding. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. I've tried doing something similar and completely segmenting my army before, e. If you really want to go with navy stuff go with Base Strike. Which makes them much more difficult to sink. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Sort by: Open comment sort options. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. Go to hoi4 r/hoi4 • by. Set them to convoy hunt. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Focus on bombing enemy ships, and plan naval invasions. . Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. The AI doesn't. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. Carlcarl1984 • 2 yr. 10 to 1 advantage easy. If you leave a sub group on "always engage" orders, you can see this. And take of those mods. ago. 1936 Destroyer Hull. I would say subs are the most OP. Howitzer have 2 uses. This thread is archived. Destroyer II. 363K subscribers in the hoi4 community. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. Cold War: Iron Curtain is supported and in active development. Now, the same analysis but for 1943 tech:. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Go to hoi4 r/hoi4 • by DukeOfIncels65. ago. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Keep them out of shallow water and away from enemy bombers, both of which murder subs. - When your fleet meets and enemy fleet they begin a naval battle. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. if you spam these torpedo destroyer as your. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. This thread is archived New comments cannot be posted and votes cannot be cast. #2: Surface detection and speed are key. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. Go to hoi4 r/hoi4 • by KLord878. I have been playing this way more and more as it is easier and far less manpower lost. Fleet composition and ship build advice. Maybe AA to help vs bombers. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. SPArty has Piercing near 0 and a TD has A LOT. Navy in MP is crazy fun. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. Duplicate Template 1 and create Template 2. I transform Royal navy C/D/E class cruisers into glorious murder-screens. Strike fleets should help you achieve either one of those objectives. 2. l to ensure that your capitals are effectively screened. The Italian cruiser Partenope in 1895. a. k. Build and spam only battlecruisers and destroyers. 800 Tacs and 1200 CAS will literally wreck them. Honestly, you just need naval bombers to invade England. 3. A. So! (2. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. May 28, 2010 15. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Maybe go for breakthrough instead. 1. I’ve seen Das Boot. Atari774. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. -Torpedoes aren't affected by combat rows (see next part). 1, each battalion weighs 0. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. Maybe AA to help vs bombers. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. This assumes you actually have obsolete 1936. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Naval bombers, subs. Pretty much. Air defence. And as a Minor that is a problem. Never used tank destroyers, since the AI seems to love infantry and little else. 3: The 40 width Heavy Tank Destroyer. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. and since heavy cruisers are cheaper than. Torpedo Launcher II. Whenever you get air. Cruiser Hull: 2. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. Without Armor, hardness is not necessary. Swap all their car and motorized supports out for cav ones. Business, Economics, and Finance. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Focus on bombing enemy ships, and plan naval invasions. Go to hoi4 r/hoi4 • by. 1. Most of the MGs/Mortars/Infantry guns only need 1. I also play grand strategy games badly on Youtube. Join my discord:. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Bait them into encirclement or just out murder them. Colosso95. No one should ever make destroyers - they're absolutely worthless. Morale an important program for improving the cooperation of human subunits. 800 Tacs and 1200 CAS will literally wreck them. . If you’d rather use a more effective destroyer, that’s fine - it just means either that. Battleship can do it better, but you might. The attention this task entails obviously depends on which country the player is controlling. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. 8x. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. - Each naval region has a certain amount of superiority depending on the strength of each fleet. So your best option are Destroyer's and Submarines. "Hybrid": This is what I've been trying lately. Apr 28, 2021. Way to expensive. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection.